"The games we make don't really belong to us once they're out in the world. Players spend hundreds of hours with them. They notice things you've forgotten. They challenge your assumptions. And, if you listen, they make your games better."
"The games we make don't really belong to us once they're out in the world. Players spend hundreds of hours with them. They notice things you've forgotten. They challenge your assumptions. And, if you listen, they make your games better."